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Maze Traversal (Find a Path in a Grid)

By FrontendAtlas Team · Updated Feb 1, 2026

Given a 2D grid of 0/1 (0=open, 1=wall), determine if a path exists from start to end using 4-direction moves. Use BFS/DFS with visited tracking. Complexity: O(rows*cols) time, O(rows*cols) space.

What you’ll build / What this tests

This premium javascript coding focuses on Maze Traversal (Find a Path in a Grid). You’ll apply algorithms and grid thinking with intermediate level constraints. The prompt emphasizes Given a 2D grid of 0/1 (0=open, 1=wall), determine if a path exists from start to….

Learning goals

  • Translate the prompt into a clear javascript API signature and return shape.
  • Apply algorithms, grid, arrays techniques to implement maze traversal (find a path in a grid).
  • Handle intermediate edge cases without sacrificing readability.
  • Reason about time/space complexity and trade-offs in javascript.

Key decisions to discuss

  • Define the exact input/output contract before coding.
  • Choose iteration vs higher-order methods for readability.
  • Prioritize predictable edge-case handling over micro-optimizations.

Evaluation rubric

  • Correctness: covers required behaviors and edge cases.
  • Clarity: readable structure and predictable control flow.
  • Complexity: avoids unnecessary work for large inputs.
  • API discipline: no mutation of inputs; returns expected shape.
  • Testability: solution is easy to unit test.

Constraints / Requirements

  • Preserve input order and handle empty arrays safely.
  • Do not mutate input arrays; preserve item order.
  • Handle empty or missing inputs without throwing errors.
  • Keep runtime close to linear time where possible.
  • Prefer a pure function: no side effects beyond the return value.

Mini snippet (usage only)

// Example usage
const grid = /* maze traversal (find a path in a grid) input */;
const start = /* config */;
const result = hasPath(grid, start);
console.log(result);

// Edge case check
const empty = grid && start ?? null;
const fallback = hasPath(grid, start);
console.log(fallback);

// Expected: describe output shape, not the implementation
// (no solution code in preview)

Common pitfalls

  • Mutating inputs instead of returning a new value.
  • Skipping edge cases like empty input, duplicates, or nulls.
  • Overlooking time complexity for large inputs.

Related questions

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