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Tic-Tac-Toe (Reactivity + Winner Detection)
Build a Tic-Tac-Toe game in Vue with alternating turns, win/draw detection, and a reset button. Prevent overwriting moves and show clear status messages for current player and outcome so the game is easy to follow. Concepts: vue, composition api, reactivity, event handlers, derived state, arrays,…
- Render the Tic-Tac-Toe UI as the main component.
- Render a 3×3 board (9 cells).
What you’ll build / What this tests
This premium vue coding focuses on Tic-Tac-Toe (Reactivity + Winner Detection). You’ll apply vue and composition-api thinking with easy level constraints. The prompt emphasizes Build a Tic-Tac-Toe game in Vue with alternating turns, win/draw detection, and a reset button. Prevent….
Learning goals
- Translate the prompt into a clear vue API signature and return shape.
- Apply vue, composition-api, reactivity techniques to implement tic-tac-toe (reactivity + winner detection).
- Handle easy edge cases without sacrificing readability.
- Reason about time/space complexity and trade-offs in vue.
Key decisions to discuss
- Define the exact input/output contract before coding.
- Choose iteration vs higher-order methods for readability.
- Prioritize predictable edge-case handling over micro-optimizations.
Evaluation rubric
- Correctness: covers required behaviors and edge cases.
- Clarity: readable structure and predictable control flow.
- Complexity: avoids unnecessary work for large inputs.
- API discipline: no mutation of inputs; returns expected shape.
- Testability: solution is easy to unit test.
Constraints / Requirements
- Render the Tic-Tac-Toe UI as the main component.
- Render a 3×3 board (9 cells).
- Alternate turns between 'X' and 'O'.
- Clicking an empty cell places the current player's mark (only if the game is not over).
- Detect a winner (3 in a row) and stop further moves.
- Detect a draw when the board is full and there is no winner.
- Show status text (next player / winner / draw).
- Include a 'Reset' button to restart the game.
- Initial state shows an empty board and indicates 'Next: X'.
- Turns alternate X then O.
Mini snippet (usage only)
// Example usage
const input = /* tic-tac-toe (reactivity + winner detection) input */;
const result = solve(input);
console.log(result);
// Edge case check
const empty = input ?? null;
const fallback = solve(input);
console.log(fallback);
// Expected: describe output shape, not the implementation
// (no solution code in preview)Common pitfalls
- Mutating inputs instead of returning a new value.
- Skipping edge cases like empty input, duplicates, or nulls.
- Overlooking time complexity for large inputs.
Related questions
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