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React Snake Game (Grid + Food + Collision)

By FrontendAtlas Team · Updated Feb 9, 2026

Build a Snake game in React using a grid board. Support keyboard controls, food spawning, score updates, and game-over handling for wall/body collisions.

  • Render a fixed-size board (for example 14×14) with snake body and food…
  • Move the snake using Arrow keys (optionally WASD).

What you’ll build / What this tests

This premium react coding focuses on React Snake Game (Grid + Food + Collision). You’ll apply react and state thinking with hard level constraints. The prompt emphasizes Build a Snake game in React using a grid board. Support keyboard controls, food spawning, score….

Learning goals

  • Translate the prompt into a clear react API signature and return shape.
  • Apply react, state, timers techniques to implement react snake game (grid + food + collision).
  • Handle hard edge cases without sacrificing readability.
  • Reason about time/space complexity and trade-offs in react.

Key decisions to discuss

  • Define the exact input/output contract before coding.
  • Prioritize predictable edge-case handling over micro-optimizations.

Evaluation rubric

  • Correctness: covers required behaviors and edge cases.
  • Clarity: readable structure and predictable control flow.
  • Complexity: avoids unnecessary work for large inputs.
  • API discipline: no mutation of inputs; returns expected shape.
  • Testability: solution is easy to unit test.

Constraints / Requirements

  • Render a fixed-size board (for example 14×14) with snake body and food cells.
  • Move the snake using Arrow keys (optionally WASD).
  • Run game ticks on an interval while the game is running.
  • Eating food should grow the snake and increment score.
  • Colliding with walls or snake body should end the game.
  • Provide Start/Pause and Reset controls.
  • Expose score and current snake length in the UI.
  • Keep keyboard interactions stable (no reverse-direction bug).
  • Initial state shows a short snake, one food cell, and score 0.
  • Press Start to begin movement; snake advances one cell per tick.

Mini snippet (usage only)

// Example usage
const input = /* react snake game (grid + food + collision) input */;
const result = solve(input);
console.log(result);

// Edge case check
const empty = input ?? null;
const fallback = solve(input);
console.log(fallback);

// Expected: describe output shape, not the implementation
// (no solution code in preview)

Common pitfalls

  • Mutating inputs instead of returning a new value.
  • Skipping edge cases like empty input, duplicates, or nulls.
  • Overlooking time complexity for large inputs.

Related questions

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